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Hand modeling tutorial

    

“Hand modeling” by Sean Hewitt
You’ll notice that as soon as you start back up the sculpt tool you’re wire frame is back.You’ll want to turn it off in your sculpt tool settings down at the bottom.  This is often what I have my sculpt tool set to.

Here I’ve sculpted the palm back in some.  Yes it’s lumpy and not perfect, but it gets the over all volume pretty close.  At this point I’m going to unsmooth the model and go back to modeling low poly.

In the channel box I’m going to look for the smooth node ad select it.  In there I’ll turn the divisions back down to zero.  I can delete history now again after this point if I want.

And here’s what you’re left with.  You can see the lumpiness we had before doesn’t really show any more.

So I’m going to go back to the fingers now and extrude out a little more geometry for the knuckles.  Here we’re doing the same thing we did for the webbing of the hand earlier and just scaling down the extrusion.

Next I’ll cut a few more edges across the fingers to be able to define the shape better.  Like I said before, I like to use at least three edges to define a curve.

 
     

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7 comments

  1. ruchika /

    hello..i want learn imp hand maya..pls re

  2. Dominic /

    amazing modeling steps gr8 help . . . !

  3. Guillermo /

    I appreciate your tutorial, while you omitted some critical details I still was able to figure out most of ’em, I guess we are just lazy to think on our own. So dude thanks again and keep ’em coming.

  4. ssb otaru /

    i missed out at the last stage, i know i will cope if i give it a 2nd shot… that is a good job sean hewitt. though i have done some hands before but not as realistic as this!

  5. Agreed. This is a poor tutorial, You miss out all of things making it impossible to carry on to next steps, I got to page four and have no idea wtf to do.

  6. I agree with Darren, when I’ve tried to followed those steps I can’t figure out on what to do.

  7. darren wong /

    seriously, you left out a ton of steps, and your written descriptions of what you are doing are like those “how to draw” books that go like, “step one- make a circle….step two- now you are done…” and the picture they are asking you to make is all shaded and rendered out…..needs way more pics of what you are doing here…almost missed the step where you moved the verts of that original bevel/merged em with that one edge loop….Also better angles + different ortho views of what you are doing might help….other than that, thanks for the tutorial!

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