Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Guanajuato Alley

Guanajuato Alley

Jan 18, 2007

” Making Guanajuato Alley ” by Eugenio García Villarreal Introduction. Hi, everyone, this my first tutorial of the creation of a 3D image, im a recently graduated Graphic Designer, from Monterrey, México, and I have 2 years since I start to do 3d, when I began to learn Lightwave. I find 3d great, because you can bring to reality anything you...

Realistic eye tutorial

Realistic eye tutorial

Oct 28, 2006

“Realistis eye modeling ” by Jeremy Ringard In this tutorial, you will learn how to quickly model realistic eyes which topology is easily usable as a base for complete photorealistic head modeling . First, I advice you to use good reference images in order to be aware of the human proportions during your modeling. For this tutorial, i used 3D.SK...

Creating a high res mesh

Creating a high res mesh

Jan 21, 2006

“Creating a high res mesh ” by Glen Southern Here’s a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output) 3Dtutorials.sk recommendation: To maximise the...

How to compose shadows

How to compose shadows

Dec 8, 2005

“How to compose shadows provided by a HDRI lighting” by Gerardo Estrada This tutorial assumes you have acquired your light-probe in location and you have already made your HDR map. One thing we need to keep in mind when we are integrating CG elements with live action plates is that a shadow provided by a HDRI lighting is not a shadow properly, is a...

Gradient tutorial

Gradient tutorial

Nov 6, 2005

“Gradient tutorial” by Gerardo Estrada Several people have asked me about the technique to make in LW this image created originally by Twilight in VRay. The render time at 640 x 480 are 7min 46 seg and at 800 x 600 are 9min 42 seg (P IV 2Ghz) 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality...