” Making Guanajuato Alley ” by Eugenio García Villarreal Introduction. Hi, everyone, this my first tutorial of the creation of a 3D image, im a recently graduated Graphic Designer, from Monterrey, México, and I have 2 years since I start to do 3d, when I began to learn Lightwave. I find 3d great, because you can bring to reality anything you...
‘LightWave’ tutorials
Realistic eye tutorial
“Realistis eye modeling ” by Jeremy Ringard In this tutorial, you will learn how to quickly model realistic eyes which topology is easily usable as a base for complete photorealistic head modeling . First, I advice you to use good reference images in order to be aware of the human proportions during your modeling. For this tutorial, i used 3D.SK...
Creating a high res mesh
“Creating a high res mesh ” by Glen Southern Here’s a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output) 3Dtutorials.sk recommendation: To...
How to compose shadows
“How to compose shadows provided by a HDRI lighting” by Gerardo Estrada This tutorial assumes you have acquired your light-probe in location and you have already made your HDR map. One thing we need to keep in mind when we are integrating CG elements with live action plates is that a shadow provided by a HDRI lighting is not a shadow properly, is a...
Gradient tutorial
“Gradient tutorial” by Gerardo Estrada Several people have asked me about the technique to make in LW this image created originally by Twilight in VRay. The render time at 640 x 480 are 7min 46 seg and at 800 x 600 are 9min 42 seg (P IV 2Ghz) 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high...

































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