‘Softimage’ tutorials

Using Subsurface Scattering Shaders

Using Subsurface Scattering Shaders

"Using Subsurface Scattering Shaders" by i3D Tutorials In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be...

Rendering for Animation with Final Gathering

Rendering for Animation with Final Gathering

"Rendering for Animation with Final Gathering" by i3D Tutorials In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right...

Irradiance Particles and HDRI Rendering

Irradiance Particles and HDRI Rendering

"Irradiance Particles and HDRI Rendering" by i3D Tutorials In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering. This...

Transforming Objects with the Mouse Pointer

Transforming Objects with the Mouse Pointer

“Transforming Objects with the Mouse Pointer” by i3D Tutorials Although it isn’t readily apparent, XSI has a great and intuitive tool that allows you to interact with objects in your scene with an unparalleled level of freedom. Usually ignored because most users aren’t aware of its existence, the “View Plane Pivot Transform Tool” allows you...

Transforming with the Bounding Box Manipulator

Transforming with the Bounding Box Manipulator

“Transforming with the Bounding Box Manipulator” by i3D Tutorials SOFTIMAGE|XSI comes equipped with a healthy offering of tools and features that can be used to manipulate and interact with objects in many different ways. In this video, we will not use the traditional manipulation methods that you would normally use when working in XSI. Instead, we...

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