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Hand modeling tutorial

“Hand modeling” by Sean Hewitt
We’re going to set the options to a really low distance.  That way only verts that are super close together will be welded to each other.

Once again, this is a tool I use often and have a hot key set up for both the menu and the tool as well.
Back to observing our own hands.  Again when observing poor models of hands one feature I’ve seen is the neglect to the opposable thumb.  They’ve modeled the thumb facing down just like the rest of the fingers.  On my own hand, no matter how much I flex it I can’t get it to the same angle as the rest of my fingers.  In a relaxed pose my thumb is turned nearly 90 degrees to the rest of my fingers.  So I’m going to twist the geometry on my thumb roughly 90 degrees to reflect that.

You can see how the underside of the palm now turns to face sideways.

Back to the fingers.  We’ll extrude out the next section of knuckle.

If you hold out your hand flat and look at it from the wide you’ll see your hand’s over all shape is a wedge.  So we’ll start to reflect that some by scaling down the fingers a little.

As well as wedging the hand out, I’m also going to start to round out the fingers some.  Notice the curvature over the palm as well.

Another thing I see a lot of people miss is the space between the fingers.  A lot of people leave the geometry there straight up and down like we currently have it.  Well, it wedges backwards as well.  I’m going to pull the geometry back there and begin to angle it.

 
         

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7 comments

  1. ruchika /

    hello..i want learn imp hand maya..pls re

  2. Dominic /

    amazing modeling steps gr8 help . . . !

  3. Guillermo /

    I appreciate your tutorial, while you omitted some critical details I still was able to figure out most of ’em, I guess we are just lazy to think on our own. So dude thanks again and keep ’em coming.

  4. ssb otaru /

    i missed out at the last stage, i know i will cope if i give it a 2nd shot… that is a good job sean hewitt. though i have done some hands before but not as realistic as this!

  5. Agreed. This is a poor tutorial, You miss out all of things making it impossible to carry on to next steps, I got to page four and have no idea wtf to do.

  6. I agree with Darren, when I’ve tried to followed those steps I can’t figure out on what to do.

  7. darren wong /

    seriously, you left out a ton of steps, and your written descriptions of what you are doing are like those “how to draw” books that go like, “step one- make a circle….step two- now you are done…” and the picture they are asking you to make is all shaded and rendered out…..needs way more pics of what you are doing here…almost missed the step where you moved the verts of that original bevel/merged em with that one edge loop….Also better angles + different ortho views of what you are doing might help….other than that, thanks for the tutorial!

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