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Hand modeling tutorial

“Hand modeling” by Sean Hewitt
The actual settings you use may depend on your scale.  So if it’s too much or too little, just undo, adjust the number and try again.


We’ll select the four faces for each finger now and extrude them out a length.

If the tool looks a little odd to you it’s because I’m using NEX and you probably aren’t.  The green face is the auto highlight.  When using NEX I can easily extrude faces by hold CTRL+ Shift and MMD.  Again just how a little short cut can save me the time of digging through menus.
Next, we’ll do the same thing for the thumb.

Now is as good a time as any.  I’m going to edge loop split the height of the whole model. I use MJ Poly Tools to do this.  Again I have a hot key set up so I simply select and edge and hit a couple buttons on the keyboard.

We will extrude out the thumb a little bit more before the next step.
 
Ok, so while this so far is defiantly a pattern I’d say makes things easier In the long run it’s pretty simple and anybody could pretty much figure this much out.  One part of most modeled hands that I usually see is lacking is the webbing between the index finger and the thumb.  Take a moment to observe your own hand and move your thumb around and notice how the skin there moves.  When it comes to rigging an area like this it’s very difficult.  The skin here almost moves more like cloth since there’s little underneath that area to hold its shape and just the amount it stretches and moves compared to other parts of the body.  The best you can do is find the average of the range of movement and try to sculpt that.
So the first step I’ve found to best model this area is to delete the two faces in the crook of the thumb.  The two that run up the side of the index fingers, right by the knuckles of the palm.

 
         

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7 comments

  1. ruchika /

    hello..i want learn imp hand maya..pls re

  2. Dominic /

    amazing modeling steps gr8 help . . . !

  3. Guillermo /

    I appreciate your tutorial, while you omitted some critical details I still was able to figure out most of ’em, I guess we are just lazy to think on our own. So dude thanks again and keep ’em coming.

  4. ssb otaru /

    i missed out at the last stage, i know i will cope if i give it a 2nd shot… that is a good job sean hewitt. though i have done some hands before but not as realistic as this!

  5. Agreed. This is a poor tutorial, You miss out all of things making it impossible to carry on to next steps, I got to page four and have no idea wtf to do.

  6. I agree with Darren, when I’ve tried to followed those steps I can’t figure out on what to do.

  7. darren wong /

    seriously, you left out a ton of steps, and your written descriptions of what you are doing are like those “how to draw” books that go like, “step one- make a circle….step two- now you are done…” and the picture they are asking you to make is all shaded and rendered out…..needs way more pics of what you are doing here…almost missed the step where you moved the verts of that original bevel/merged em with that one edge loop….Also better angles + different ortho views of what you are doing might help….other than that, thanks for the tutorial!

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