Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Hand modeling tutorial

    

“Hand modeling” by Sean Hewitt
So I’m going to start cutting in these edges.  Note we’re cutting in an edge on each segment of finger as well.  Not for rigging, but so we can define their curvature.

Ok.  So we’ve cut in all this geometry.  These are the underlying patterns that are going to give us the building blocks we need to sculpt the shape we’re looking for.  So, time to start sculpting.  To do this I’m going to display the wireframe for the model and use softmod to space out edges and shape things.  If you delete history of the model the softmod nodes shouldn’t stay on the model.  If they do, just hide deformers in your view and you can delete history later.

Adjust the fall off to a reasonable size to move a small chuck of geometry at a time and start spacing out your faces to a more uniform size, as well as shaping the hand.
 

You may find that your softmod fall off jumps all over the place in size every time you make a new selection.  I’ve found Softmod really only likes to work well if you have your preferences set to use centimeters.  Anything smaller or larger and it changes size all the time.

So here’s a demonstration of the theory behind why we’ve been cutting the geometry the way we have.  The red lines follow the creases of the hand.  Our geometry is mimicking that pattern.  As you space out the geometry on the palm try to match these patterns.  Again, your own hand is a great example for this.


 
     

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13

7 comments

  1. ruchika /

    hello..i want learn imp hand maya..pls re

  2. Dominic /

    amazing modeling steps gr8 help . . . !

  3. Guillermo /

    I appreciate your tutorial, while you omitted some critical details I still was able to figure out most of ’em, I guess we are just lazy to think on our own. So dude thanks again and keep ’em coming.

  4. ssb otaru /

    i missed out at the last stage, i know i will cope if i give it a 2nd shot… that is a good job sean hewitt. though i have done some hands before but not as realistic as this!

  5. Agreed. This is a poor tutorial, You miss out all of things making it impossible to carry on to next steps, I got to page four and have no idea wtf to do.

  6. I agree with Darren, when I’ve tried to followed those steps I can’t figure out on what to do.

  7. darren wong /

    seriously, you left out a ton of steps, and your written descriptions of what you are doing are like those “how to draw” books that go like, “step one- make a circle….step two- now you are done…” and the picture they are asking you to make is all shaded and rendered out…..needs way more pics of what you are doing here…almost missed the step where you moved the verts of that original bevel/merged em with that one edge loop….Also better angles + different ortho views of what you are doing might help….other than that, thanks for the tutorial!

Leave a Reply