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Hand modeling tutorial

    

“Hand modeling” by Sean Hewitt
I feel the edges going down the thumb part of the palm are too wide still.  Again, we’re looking for more square shaped faces if you don’t want to see ripples in our geometry when we smooth.  So I’m going to cut in a new edge here.


Here I’m cutting and redirecting the edges from around the thumb and up the fingers.  The edges coming down the thumb going across the palm.


So stepping back and look at what we have so far we can start to see what we need to do still.

Honestly, this is still crap to me.  Maybe not so bad for something low poly, but it lacks detail in form.  Even if we didn’t cut in any more geometry we could mange the geometry better.  So we’ve still got some work to do here. The fingers are still pretty blocky at this point so I’m going to go turn my attention back to them.
I’ve decided after looking at my own hand that the webbing up the index finger goes too far.  My hand it doesn’t really go past the first knuckle, so I’m going to pull it back a little, as well add a couple edge loops for that segment of finger.

A note on rigging joints.  The guide for making joints that will deform well are you need three edges.  Three edges will define a single curve.  And three edges will hold a shape through deformation.  At the knuckle, with three loops to define it we have two faces on the inside of those edges and then the faces outside of them.  So say we’re looking at your knuckle and we draw a line right down the center of it and a little to each side of it.    As you bend your finger the edges on the outside hold and keep the shape of the segments of your fingers.  The faces between those edges deform and bend while the faces outside don’t really.  I’m just kind of breezing over this since this isn’t a rigging tutorial, but when ever you are rigging for animation it’s important to understand these concepts so you build a functioning machine rather than just some pretty art work that can’t move.

 
     

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7 comments

  1. ruchika /

    hello..i want learn imp hand maya..pls re

  2. Dominic /

    amazing modeling steps gr8 help . . . !

  3. Guillermo /

    I appreciate your tutorial, while you omitted some critical details I still was able to figure out most of ’em, I guess we are just lazy to think on our own. So dude thanks again and keep ’em coming.

  4. ssb otaru /

    i missed out at the last stage, i know i will cope if i give it a 2nd shot… that is a good job sean hewitt. though i have done some hands before but not as realistic as this!

  5. Agreed. This is a poor tutorial, You miss out all of things making it impossible to carry on to next steps, I got to page four and have no idea wtf to do.

  6. I agree with Darren, when I’ve tried to followed those steps I can’t figure out on what to do.

  7. darren wong /

    seriously, you left out a ton of steps, and your written descriptions of what you are doing are like those “how to draw” books that go like, “step one- make a circle….step two- now you are done…” and the picture they are asking you to make is all shaded and rendered out…..needs way more pics of what you are doing here…almost missed the step where you moved the verts of that original bevel/merged em with that one edge loop….Also better angles + different ortho views of what you are doing might help….other than that, thanks for the tutorial!

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