Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Recent Posts

Importing models into Zbrush

Importing models into Zbrush

Jan 20, 2006

"Importing models into ZBrush" by Glen Southern GETTING STARTED To begin this tutorial you will need a Poser model (or body part) that has been exported to a format that ZBrush recognizes, currently .OBJ or .DXF. ZBrush has it`s own native format (The ZTOOL or .ZTL) and once a mesh has been imported into ZBrush it can be saved in that format 3Dtutorials.sk...

Fiber brush settings

Fiber brush settings

Jan 19, 2006

"Fiber brush settings" by Glen Southern Get yourself a model that needs some hair. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo textures from the #1 texture website www.3D.sk Render him out using BEST RENDER in the RENDER panel with whatever light/material/shadow settings you need for...

Lady sculpture

Lady sculpture

Jan 18, 2006

"Lady sculpture " by Adel Adili This is a polygon model which is worked in Maya4 . I personally think that polygon is a really suitable and easy way for complicated modeling.The above images show the details of the model in which the net is mainly worked by "Split polygon tool". In this stage to make this style of hair at the back, first I made the overall...

Astronaut

Astronaut

Jan 17, 2006

"Astronaut" by Adel Adili By using patch-modelling in Max the artist can create complicated stuff as organic models. Here you can see the head of the astronaut which was done in Max 3.1 and of course one has to have experience in 2D & 3D spline modeling and be familiar with the Vertex Bezier and Corner and where to use them, for example. One of the...

Character texturing

Character texturing

Jan 10, 2006

"Character Texturing " by Julian Johnson-Mortimer Hello there, Welcome to my Texturing tutorial. In This one I will be texturing the head of the character I made in my modeling tutorial. Now I will be working in Photoshop, I should first say that for a good texture, you need a good UV map with a minimum amount of stretching. In my tutorial I went through how I...

Making the scene

Making the scene

Jan 10, 2006

"Making the scene " by Julien Noel Introduction Hi everybody This tutorial is aimed to 3dsmax users but advices gived can be apllied in most 3d packages. First I will show some modeling details and then I will explain the texturing process, and to finish I will say few words about lightning. This tutorial requires some basic knowledge about material editor and...

Phoenix Building

Phoenix Building

Jan 7, 2006

"Phoenix Building " by Juan Siquier In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as posible), to build a scene, from the preparation for the project (Pre-Pro) untill the final render, as always using Discreet 3D Studio Max, for the modelling, mapping and lighting, and Photoshop/Bodypaint for the texturing....

Eyelashes

Eyelashes

Dec 31, 2005

"Eyelashes" by Juan Siquier The creation of eyelashes is one of the most complicated tasks of a human model, there are different ways to create them, but the one that I am going to explain is the method which I feel most comfortable with; in addition, to this the result can be very realistic. 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

- page 100 of 103 -

««...9899100101102103