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Game Character 4

Game Character 4

May 2, 2006

“Creating game character – part 4 ” by Les Padrew Texturing the Character Most video games combine the textures of a character into a single texture map, sometimes called a blanket or pelt.For your pirate girl,you will create a single texture map that measures 512×512 pixels. Before you even start painting, however, you will need to set up the...

Game Character 3

Game Character 3

Apr 28, 2006

“Creating game character – part 3” by Les Padrew Starting the Model A good way to create models in 3ds Max is to start with a primitive object and build by modifying the object. You will start this model with just one primitive object,a box.This is only one of many approaches for building models.There are almost as man y ways to build a model...

Grass

Grass

Apr 28, 2006

“Grass” by Radoslav Zilinsky I just want to show you the way to make quite nice random looking grass.I hope that it will be usefull to you. Firstly I made one plane(ground), then I scattered another one(grass object – 4polys) over the ground with scatter tool. Which I set 8000 duplicates. It is enough for this situation, but the number of...

Texturing Michael

Texturing Michael

Apr 24, 2006

“Texturing Michael 2 ” by Glen Southern This tutorial uses a Mesh figure called Michael 2 from DAZ 3D. It is more commonly associated with Curious labs Poser than with ZBrush. By the end of this tutorial you will be able to export Michael from Poser, import him into ZBrush, use TextureMaster to create a unique high resolution TextureMap, export the...

Beanpod blooming

Beanpod blooming

Apr 23, 2006

“Beanpod blooming ” by Wang Xiaoyu Hello, everyone, My name is Wang Xiaoyu. I’m a student in China, I’m glad to communicate with you about my new work “Beenpod Blooming” : ) MAKING POSE: In China there’s an ancient poetry, woman looks more pretty when she looks back giving a smile.So I chose this pose for this still.. And I imaged...

It comes time of death

It comes time of death

Apr 21, 2006

“It comes time of death” by Radoslav Zilinsky Hi, my name is Radoslav Zilinsky and my Internet nickname is radoxist. In this article, I would like to present to you the process of making my picture “It comes a time of death”. I’m going to tell you how I proceeded with the creation, modelling, texturing and composition. I will also...

Game Character 2

Game Character 2

Apr 18, 2006

“Creating game character – part 2 ” by Les Padrew Character Modeling Character modeling is a complex process requiring a great deal of time and skill. The character modeler is creating a complex model that needs to be able to look good and move correctly. He also needs to build the model with as few polygons as possible. Although game systems...

Game Character 1

Game Character 1

Apr 13, 2006

“Creating game character – part 1 ” by Les Padrew Character Development Creating good game characters is one of the most satisfying and fun aspects of game art.Like the actors and actresses in a motion picture,they are the focus ofattention. They are the performers on the stage of the game.Often the player is connected to the game through the...