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Tire modeling tutorial

“Tire modeling in Maya” by Aziz Khan
47-after adjusting the vertices your tire should look like the picture below.

48-here I have applied smooth to all of the parts and looking like below.

49-now its time to create the treads  go to front view and create a cube with the same settings as below,

50-then go to vertex mode and move the vertices like the image below.

51-duplicate the top tread and bring it to bottom then create 2 more cubes in between like the picture showing you below.
Note: you are more then welcome if you like to bevel the edges of treads to give it more detail.

 
     

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3 comments

  1. step 9 and 10 dont make any sense, you dont have an edge, and then you do, what is the deal with that?

  2. SREELAL P.S /

    THANX, I WAS LITTLE CONFUSED IN HOW TO CREATE GRIP FOR TYRE… NW ITS GO…

  3. venugopal kariyappa /

    very beautifull and i was searching for it…..wait is over

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