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Fiber brush settings

Fiber brush settings

Jan 19, 2006

“Fiber brush settings” by Glen Southern Get yourself a model that needs some hair. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo textures from the #1 texture website www.3D.sk Render him out using BEST RENDER in the RENDER panel with whatever light/material/shadow settings...

Lady sculpture

Lady sculpture

Jan 18, 2006

“Lady sculpture ” by Adel Adili This is a polygon model which is worked in Maya4 . I personally think that polygon is a really suitable and easy way for complicated modeling.The above images show the details of the model in which the net is mainly worked by “Split polygon tool”. In this stage to make this style of hair at the back, first...

Astronaut

Astronaut

Jan 17, 2006

“Astronaut” by Adel Adili By using patch-modelling in Max the artist can create complicated stuff as organic models. Here you can see the head of the astronaut which was done in Max 3.1 and of course one has to have experience in 2D & 3D spline modeling and be familiar with the Vertex Bezier and Corner and where to use them, for example. One of...

Character texturing

Character texturing

Jan 10, 2006

“Character Texturing ” by Julian Johnson-Mortimer Hello there, Welcome to my Texturing tutorial. In This one I will be texturing the head of the character I made in my modeling tutorial. Now I will be working in Photoshop, I should first say that for a good texture, you need a good UV map with a minimum amount of stretching. In my tutorial I went...

Making the scene

Making the scene

Jan 10, 2006

“Making the scene ” by Julien Noel Introduction Hi everybody This tutorial is aimed to 3dsmax users but advices gived can be apllied in most 3d packages. First I will show some modeling details and then I will explain the texturing process, and to finish I will say few words about lightning. This tutorial requires some basic knowledge about material...

Phoenix Building

Phoenix Building

Jan 7, 2006

“Phoenix Building ” by Juan Siquier In this tutorial I will go through my usual workflow with simple steps (trying to make it as simple as posible), to build a scene, from the preparation for the project (Pre-Pro) untill the final render, as always using Discreet 3D Studio Max, for the modelling, mapping and lighting, and Photoshop/Bodypaint for the...

Eyelashes

Eyelashes

Dec 31, 2005

“Eyelashes” by Juan Siquier The creation of eyelashes is one of the most complicated tasks of a human model, there are different ways to create them, but the one that I am going to explain is the method which I feel most comfortable with; in addition, to this the result can be very realistic. 3Dtutorials.sk recommendation: To maximise the realism of...

Centuried Street

Centuried Street

Dec 22, 2005

"Centuried Street " in Weiye Yin The picture above is the reference material that I find the works sought is the feeling combined with Tibet building in a kind of traditional building of China. The moist ground , the high wall, the far-reaching street, appear a kind of mystery. First of all, I have drawn the TEXTURE MAP, it superposed through one...