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Victorian Freak

Victorian Freak

Nov 4, 2005

"A look at the Victorian freak" by Merlyn Lear 1. Starting off This project was inspired by the Frankenstein’s monster in the film Van Helsing. After watching the movie I thought, I could create a better freak than that! So I did. I have to say I had nothing on paper to start off with. Its not that I’m bad at drawing, its just that the project was so...

Waterdrop

Waterdrop

Nov 1, 2005

"WATERDROP" by Gerardo Estrada Introduction This tutorial assumes you have the basic knowledge of the software you are working with. It's meant to be a walkthrough of one technique to recreate the effect of a drop falling into a water tank, rather than a detailed step-by-step tutorial. Modeling The scene consists of 2 objects: 1. The drop 2. The water tank...

Painting Clouds

Painting Clouds

Sep 15, 2005

PAINTING CLOUDS by Steven Stahlberg I used Photoshop, but any paint program should work.  (Left, cropped from a larger image.)  I start with a ramp like the one on the right; be careful not to use full saturation here.  Up to your preference, if you want to make the background a little more purple. Start painting with max saturation and max value a 'peachy'...

Nose Box Modeling

Nose Box Modeling

Sep 5, 2005

STEP BY STEP NOSE BOX MODELING by JY Hello friends! 🙂 We are going to model nose with use of box modeling technique in 3D studio Max 7. This is very detailed tutorial so in case you are just starting with box modeling or 3d MAX you have found the right place! 🙂 Let's start with reference. It's a always a good idea to have some reference before you start with...

Visual Perception and Aesthetic

Visual Perception and Aesthetic

Sep 1, 2005

VISUAL PERCEPTION AND AESTHETIC by Steven Stahlberg Introduction We perceive some things as "beautiful", and other things as "ugly". Research shows most of this is universal. If we know why we react and what the factors are, it might help us make stronger more successful images (whether we're going for 'beauty' or 'ugly').     Things we like fall...

modeling foot in maya

modeling foot in maya

Sep 1, 2005

MODELING A FOOT IN MAYA by Steven Stahlberg I won't explain every detail in the beginning, you can get to the state in the next image several different ways. For example like this: polygonal box modeling. (This isn't meant to be a step-by-step cloning; it's more of a general workflow thing.) This is the model I started with for this session - a simple model...

Psycho Mom PART 2: texturing

Psycho Mom PART 2: texturing

Aug 28, 2005

PSYCHO MOM project overview by Patrasciuc Cristian - PART 2TexturingLet's pass to the next step (the most important of this project). First I set up the UV's (only planar, box or cylindrical). This is like a sketch, because after I'll paint the textures the UV's will be adjusted in order to give the best result. Here is a screen shot with the UV's after...

Psycho Mom Project Overview PART 1: modeling

Psycho Mom Project Overview PART 1: modeling

Aug 28, 2005

PSYCHO MOM project overview by Patrasciuc Cristian - PART 1Introduction - The Concept After making a few "clean" projects, like cars or beautiful living-rooms, I've decided to make a scene where I can test my texturing ability and, maybe, improve it. So I chose to make a dirty scene. As there are a lot of scenes with dirty walls or corners, I've also looked...

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