Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Image texture map

Image texture map

Mar 11, 2007

“Image texture map” by Dave Jarvis This tutorial shows how to apply a texture map to an object. First, some definitions: Legend Meaning RMB Click the Right Mouse Button. LMB Click the Left Mouse Button. SHFT Hold down the Shift key. CTRL Hold down the Control key. ALT Hold down the Alt key. Start Up After starting Blender, part of the screen should...

Objects spreading methods

Objects spreading methods

Mar 10, 2007

“Object spreading methods” by Nicolas d’Haussy Contrary to other classic 3d package, Maya has not dedicated tools to spread objects and it is often asked how to indeed. Placing each objects would be stupid and exhausting. In this article, I demonstrate five methods from my own experience/analysis and some talking boards threads. But their may...

Studio lighting in Vray tutorial

Studio lighting in Vray tutorial

Mar 10, 2007

“Studio lighting in Vray ” by Géza Kádas OVERVIEW In this tutorial i will tell you the method of studio lighting.For the rendering i used Vray 1.5rc3, the latest version of the program.This famous chair called “Corbusier” was modeled in 3ds max 9.With the knowledge of this tutorial you will be able to present your models in a more...

Caustics in MentalRay tutorial

Caustics in MentalRay tutorial

Feb 27, 2007

“Caustics in MentalRay” by Toni Bratincevic Before we start with tutorial please download the scenes that we will use in our training. DOWNLOAD THE SCENES INTRODUCTION So we meet again (for those who passed through my GI tutorial 😉 ). This time we will learn how to set the caustic effect in mentalray for maya. As you already know, the calculation of...

Max 101 – part 21.

Max 101 – part 21.

Feb 27, 2007

“MAX 101 – part 21 ” by Eric Maslowski   This tutorial goes over the basics of camera creation and configuration in Max. It also covers the multi-pass Depth-of-Field effect. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website...