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Studio lighting in Vray tutorial

“Studio lighting in Vray ” by Géza Kádas
OVERVIEW
In this tutorial i will tell you the method of studio lighting.For the rendering i used Vray 1.5rc3, the latest version of the program.This famous chair called “Corbusier” was modeled in 3ds max 9.With the knowledge of this tutorial you will be able to present your models in a more ambitious way than before… ;)The main parts of the tutorial are :-Making the environment-Placing the lights-Setting up Vray for tests-Shaders-Setting up Vray for final rendering-Postwork in PhotoshopMAKING THE ENVIRONMENTThe environment is pretty much simple.Place a plane under the model and set 3 for the Length segments and set 2 for the Width segments.Convert it to editable poly with right click on the plane and choosing “convert to:”.The next step is selecting the two edges behind the chair and pull them up while pressing the shift button… With this way create a shape around the model like in the third picture.

We will use a Turbosmooth modofier on the plane, but to controll the way of smoothing we have to chamfer a few edges before.

Now we are able to use the turbosmooth with 2 Iterations.
PLACING THE LIGHTS
This topic is the heart of the studio lighting. We will use 3 vraylights with different strength,postion and color. This three attribute will determine the mood and the individuality of youre render. So place a vraylight from left view, with the given settings.

Now change to top view ,copy the light and mirror it to the X axle. Place it to the right side of the plane and use the given settings. The third light will be placed later, after the test renderings.

     

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One comment

  1. nuosyo /

    un gran tutirial, gracias por las molestias.

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