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Max 101 – part 20.

Max 101 – part 20.

Feb 27, 2007

“MAX 101 – part 20 ” by Eric Maslowski   In the real world light bounces off objects transferring some of it’s energy to the surfaces it hits. This tutorial will show you how to simulate real-world lighting in your scene using radiosity. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use...

Pilgrim

Pilgrim

Feb 26, 2007

“Pilgrim” by Kuschelirmel Introduction: I have been asked how I blended all those pictures together – also, most people were not able to determine just how many different pictures were used… That tells me I did something right and in this little “guide” (for lack of a better word) I will try to show you which pictures I used and I may...

Apophysis for beginners – part 1.

Apophysis for beginners – part 1.

Feb 26, 2007

“Apophysis for Beginners – Part 1” by Stacy Reed This tutorial will walk you through some of the basics of the Open Source fractal software, http://www.apophysis.org/ . This is designed especially for beginners. A lot of new Apophysis users ask me to help them configure their settings and options within the program and in the past I have...

Max 101 – part 19.

Max 101 – part 19.

Feb 22, 2007

“MAX 101 – part 19” by Eric Maslowski   In this tutorial we will take a quick look at some of the shadow options 3D Studio Max offers and talk about the pros/cons for the different options. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture...

Realistic lighting with LDRI images

Realistic lighting with LDRI images

Feb 21, 2007

“Realistic lighting with LDRI images” by Toni Bratincevic One of the biggest inventions in the last few years in realistic lighting solutions is the appearance of HDRI images and lighting the scenes with them. In my first tutorial on mentalray thematic, I have described the way how to use hdri images to light up the scene. As you already learned in...