Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Max 101 – part 24.

Max 101 – part 24.

Apr 9, 2007

“MAX 101 – part 24 ” by Eric Maslowski   This tutorial shows how you can easily adjust the timing of one or more animation sequences in Max using the Dope Sheet Editor. Highly recommended if you need to offset several similar animations. 3Dtutorials.sk recommendation: To maximise the realism of your 3D animation we recommend you to see...

Clothing

Clothing

Mar 31, 2007

“Clothing for Makehuman” by Dave Jarvis This tutorial shows how to put clothes on a human character. You must have already installed: Makehuman Blender version 2.43 Makehuman After loading Makehuman, you should see the following: Makehuman Opening Screen Click the pose icon . Click a body joint (left-hand side of the screen). Click and drag the LMB...

Python scripting

Python scripting

Mar 31, 2007

“Python scripting ” by Dave Jarvis This tutorial shows how to write a Python script. Upon executing the script, a new mesh object is added to the current scene. The mesh follows a sine wave curve. Setup Download the Sine Wave Script. Press CTRL-x to get a fresh start. Press DEL to delete the 3D box. Text Editor Press SHIFT-F11 to display the Text...

Making of mountain

Making of mountain

Mar 31, 2007

“Making of mountain” by Luis Ramos In this tutorial, I’ll try to explain some simple techniques that I used in this work. So this is not a step-by-step tutorial, it’s just an overview about some tips that you can use in your works. I used Vue 5 Infinite for modeling and textures, and Photoshop CS 2 for some adjustments. Concept I always liked...

Dynamic rigging

Dynamic rigging

Mar 27, 2007

“Dynamic rigging” by Sean Hewitt The purpose of this tutorial:I had had to make a rig for an underwater vehicle with some fly by wire parts coming off of it.  We wanted to have control over them, and be able to position them by hand, but seeing as how everything was supposed to be under the sea, we really didn’t want to have to animate all the...