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Upside down

“Upside down ” by Mathias Koehler
I will create a morph target later, whith this ‘proboscis’ moved in.

I’ve used cone primitives for those hairs, which got bent slightly.

The body started with a box primitive – smoothed with 1 iteration.

Based on my reference files, I’ve painted the shapes of the ‘armor plates’ on the body. Those shapes were then extruded.

Some further detailing on the body itself.

And more armor plates.

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