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Details in materials

Details in materials

Jun 15, 2006

  “Details in materials ” by Montree T. I have shown step by step how to light an interior scene in my tutorials. This chapter will go into the details about materials to enhance them to create a more realistic scene.1. create the ambient light of the area by placing omni lights (ambient only) in the middle of the room as the main ambient...

The last knight

The last knight

Jun 13, 2006

“The last knight ” by Carsten Holtmann Hi and welcome to my first tutorial ever. My name is Carsten Holtmann and i´d like to show you a few things about my latest work “The last Knight “. The first step is by far the most important one: Reference! As i choose to build a fantasy medieval knight, i had to find some good reference for armors, swords...

Yellow house – part 2

Yellow house – part 2

Jun 11, 2006

“Yellow house – part 2.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. The second part is about texturing. 1) Preparing the leaf material Let us texture the ´plane´ with this texturing and by using ´opacity map´ let us...

Creating dirty textures tutorial

Creating dirty textures tutorial

Jun 10, 2006

“Creating dirty textures ” by Wojtek “Buddy” Starak Hi! This is my second tutorial, this time I will talk a little about making textures dirty, more intresting, atmospheric etc. Here’s the original wall texture which I wanted to turn into something in style of Silent Hill series. Ofcourse, as always I picked up a reference from...

Boolean: Rubber stamp

Boolean: Rubber stamp

Jun 10, 2006

  “Boolean: Rubber stamp” by Montree T. This technique helps to save time spent on modeling and is suitable for models which do not have too much detail. 1. Create a multi-subobject material which material ID 1 = wall and material ID 2 = window. You can use an opacity map or blend material for this material. 2. Draw a box following the window...

Making of seamless textures

Making of seamless textures

Jun 9, 2006

“Making of seamless textures ” by Wojtek “Buddy” Starak Hi! This is my first tutorial, especially here on 3dtutorials.sk! I want to show here my technique for making seamless textures for games, also how to create normal and specular maps. To not waste too much time on talkin I’ll start explaining asap. I’m using Photoshop 7.0, so...

Giant Killer

Giant Killer

Jun 8, 2006

  “Giant Killer” by Chris Beatrice I started with a really rough and simple sketch, about 4″ x 5″, to establish the basic composition. 3Dtutorials.sk recommendation: To maximise the realism of your CG character we recommend to use high quality photo references from the #1 reference website www.human-anatomy-for-artist.com I then...

Gallardo

Gallardo

Jun 2, 2006

“Lamborghini Gallardo” by Simon Nuttall About:This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model. The back ground and the environment map is a photo I...