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Jack Daniel’s bottle

Jack Daniel’s bottle

Jul 5, 2006

“Jack Daniel’s bottle ” by Philip Meyer I will focus mainly on the surfacing part, but nevertheless will try to provide you with a good start for the modeling. If you don’t want to model it yourself and/or want to study the objects, surfaces and scene in depth, download it all in a zip-file below. Actually the modelling ain’t too...

Female face texturing tutorial

Female face texturing tutorial

Jul 5, 2006

“Female face texturing ” by Simon Nuttall About:This is an on going project to create and rig a female character, the aim is sort of a mixture of realism and stylization, Mental rays fastskin is used for the skin shader and 3dsmax hair and fur is used for the hair although this is still very much work in progress!! I was initially using hand painted...

Girl in the iron shoes

Girl in the iron shoes

Jun 27, 2006

“Girl in the iron shoes” by Chris Beatrice InspirationAs soon as I read “The Enchanted Pig”, I was drawn to its main character – a young woman who undergoes a host of trials in her quest to find her husband (who has been transformed into a pig), and return him to human form. She must wear out three pairs of iron shoes and blunt a steel staff...

Level of detail

Level of detail

Jun 25, 2006

“Level of details” by Wojtek “Buddy” Starak In this article I would like to talk a little about game models, optimization (model&uv) and LOD (Level of Detail) models creation. Before You actually start modelling anything, You need to know/have few things: -Good References- plan in advance your work, either by creating sketches or...

Parthenon

Parthenon

Jun 24, 2006

  “Parthenon” by Marco A. Delgado In this tutorial I am going to explain how I made the image of the Parthenon. I have seen many different photographs and drawings of the Parthenon from different angles, in order to have an idea, as clear as possible, about its characteristics and proportions. I have obtained a lot of information from several...

Yellow house – part 3

Yellow house – part 3

Jun 17, 2006

“Yellow house – part 3.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. In the third part called ‘render’, we shall use the ‘V-ray’ render motor. 1- Placing the lights 3Dtutorials.sk...

Smoothing groups

Smoothing groups

Jun 17, 2006

  “Smoothing groups ” by Wojtek “Buddy” Starak In this article I want to talk a little about smoothing. If few polygons (quads, tris, no matter) share same smoothing group and they are next to each other they’ll be smoothed, if two polygons have different smoothing groups there will be a easy to notice “seam” through their edge....

Female anatomy study

Female anatomy study

Jun 16, 2006

  “Female anatomy study” by Marek Denko At first I built a mid-poly model of a woman in the basic position, using some references in order to keep the proportions of her body parts. Good references you can find at www.female-anatomy-for-artist.com I used poly modeling from one plane. Figures bellow show some model details like the ear and the...