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War Troll

War Troll

Feb 17, 2006

"War Troll " by Glen Southern Using a heat gun to add detail 1. The theory Super Sculpey becomes hard when baked. Big news hey! Ok, so what if you want to add a lot of detail to a specific area of your model and as you work you destroy the detail you have created in earlier modeling session?An example might be a head. To create a detailed head I create a couple...

Character walkthrough – part 1

Character walkthrough – part 1

Feb 17, 2006

"Character walkthrough - part 1 " by Julian Johnson-Mortimer Hello there, Welcome to my tutorial. This one I will be sort of a guide how I go about modeling a head, I'm not sure if I will be covering anything new seeing as theirs all ready so many great modeling tutorials out their. But I will just go though how I will be creating a new character, starting from...

Hair

Hair

Feb 6, 2006

"Hair" by Raffael Dickreuter In this tutorial you will learn how to use curves as guides to create long hair. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo textures from the #1 texture website www.3D.sk Load your head object or get a head primitive Get > Primitive > Model >...

Young Rodeo

Young Rodeo

Feb 4, 2006

"Young Rodeo" by Rishikesh Nandlaskar This concept of a young boy riding a huge bull came to me while scribbling on my sketch book for ideas.Then I created a rough story around the image. Rodeo means "The Real Cowboy"It's a story of a boy whose passion was to ride on bulls back like his father.I have tried to capture a spectacular frame of a young boy who is...

Labrador

Labrador

Feb 3, 2006

"Labrador" by Roger Rosa If you know what you want to model, start searching for Data and images / videos material on the internet. If you have a camera you can, as well, get specific data that will best suit your needs. Front, side and top view of the model are essentials ( better indeed, if taken from the same model ). I will repeat but great data leads to...

Minotaur

Minotaur

Jan 25, 2006

"Minotaur" by Glen Southern 1. What is Super Sculpey Super Sculpey is the clay that you see used by movie animation studios and professionals worldwide for prototypes and Marquette. Super Sculpey is a soft and smoothable clay that only seems to come in a fleshy tan color. It can be relatively brittle so not ideal for items that are to be handled a lot.As with...

Head modelling tutorial

Head modelling tutorial

Jan 24, 2006

"Head modelling " by Glen Southern INTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width,...

UV mapping

UV mapping

Jan 23, 2006

"UV mapping " by Ken Brilliant ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects...

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