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Yellow house – part 1

Yellow house – part 1

Jun 2, 2006

“Yellow house – part 1.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering. Part 1: Modelling 1) Let us start by drawing a ´plane´ with the same measurements of the house and then let us convert it to an ´editable...

Creating the realistic rock

Creating the realistic rock

May 31, 2006

“Creating the realistic rock ” by Marco Spitoni In the following tutorial I’ll explain how to achieve a good looking rock quickly and using textures from http://www.environment-textures.com/ 1. Create a box similar to the one shown below 2. Transform the box in an editable poly and apply some chamfer to its edges in order to turn the shape in...

Recolouring the texture

Recolouring the texture

May 31, 2006

“Recolouring the texture ” by John Rickard Part 1: Pick your Texture This tutorial is going to show you how to use some simple colour maths to alter the appearance of a texture. In this example I have applied a face texture to Victoria 3. Part 2: Set up your Nodes Head textures and more references you can find at www.3D.sk Set up your shader tree to...

Frodo

Frodo

May 25, 2006

“Frodo” by Vishal Pawar Hello I am Vishal Pawar and I live in the city of Mumbai (India) and I am working as 3D Artist for Rhythm and Hues Studios India. I am a BFA graduate from L.S.Raheja School of Art Mumbai. I do both 3D and 2D,artists like Craig Mullins and Dusso (Yanick Dusseault) always inspire me, and Peter Jackson’s Lord of The Ring trilogy...

Face UVWmap

Face UVWmap

May 23, 2006

  “Face UVWmap ” by Montree T. The following technique will be about the relation between modeling and its UVWmap. Some beginners draw their 3D model by extruding from 2D shape and just use a simple UVWmap such as plane, box or cylinder type, however this may sometimes produce incorrect UVW mapping on surfaces and the result looks incorrect. A...

Modelling a terracotta roof

Modelling a terracotta roof

May 23, 2006

  “Modelling a Terracotta Roof” by Montree T. I had an idea of how to draw roof tiles on a roof with editable poly, as one of my recent works needed a close up view of the roof and needed to be more detailed than a bitmap. The model is quite light and not very complicated. 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

Creating a stainless steel material

Creating a stainless steel material

May 23, 2006

  “Creating a Stainless Steel Material” by Montree T. This tutorial was written from my experience working on metal materials personal observations and from photographs.There are 3 important things to remember when you create a stainless steel material.1. Strong HighlightAlthough the metal shader is the easiest way to create a stainless steel...

Modeling a Barcelona chair

Modeling a Barcelona chair

May 14, 2006

“Modeling a Barcelona chair ” by Montree T. 3Dtutorials.sk recommendation: To maximise the realism of your 3D furniture we recommend to use high quality photo references from the #1 texture website www.environment-textures.com 1. Create a Plane or Quad Patch. 2. Assign an edit patch modifier or convert to an editable patch and adjust the bezier...