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Creating dirty textures tutorial

“Creating dirty textures ” by Wojtek “Buddy” Starak
Hi! This is my second tutorial, this time I will talk a little about making textures dirty, more intresting, atmospheric etc.
Here’s the original wall texture which I wanted to turn into something in style of Silent Hill series. Ofcourse, as always I picked up a reference from www.environment-textures.com -best source for textures IMO. Point of this tutorial/walkthrough is to let know about blending modes and that You should really try using them. I mostly used on that wall “overlay” blending. Rest of them are also really usefull, like Soft/Hard Light or Multiply, there’s no sense in describing each, the best way is to test it yourself.
(original files are around 3000×2000)

And by editing it a little bit I got:

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