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Creating dirty textures tutorial

“Creating dirty textures ” by Wojtek “Buddy” Starak
Last step was to play around with Brightness/Contrast, final product:

resized to 1024 x 768 from 3264 x 2448
Here are renders of the texture with normal&specular maps:


(added a hole to make that round splat make sense;))
I hope You enjoied that tutorial, feel free to e-mail me about what You thinking about it.
Here’s a few minute work thingy that I did using various photos (road sign, meat, fence, metal ladder) and just changed few layer blending modes, I’m not sure what it is but it gives idea how usefull blending modes are.

(c) Wojtek “Buddy” Starak, buddy_gman@hotmail.com

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