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Head texturing

Head texturing

Mar 18, 2006

“Head texturing ” by Glen Southern MEET THE MODELSome decisions need to be taken at modelling time. You need to detail the model as much as possible in EDIT mode before moving onto texturing. If you look at the lips on the head below (1.1) I use the same sort of sequence for texturing a head time and time again. I usually start by `dropping` (TM...

Spacemonkey

Spacemonkey

Mar 18, 2006

“Spacemonkey” by Glen Southern The aim of this tutorial is to allow the reader to model and color a `Space Monkey` head using Pixologic`s ZBrush. At the time of writing the software has reached version 1.1 and Pixolologic have a downloadable demo copy available on their site. The Space Monkey can be made and saved or exported using the demo version...

Settled

Settled

Mar 18, 2006

“Settled” by Raymon Brugman Foreword:Hi all, for some of those who requested a tutorial from me, well here it is. In this tutorial I?m going to tell you how my scene called ?Settled? was made. I assume you have at least the basic knowledge and understanding of 3d. This tutorial is mainly focused on user?s 3ds max 7 (and its rendered with Vray...

Bruttus 4Z

Bruttus 4Z

Mar 18, 2006

“Bruttus 4Z ” by Joao Milando My name is Joao Milando. I was born in Cabinda ( Angola , Africa ) in 1986. I’m currently living in Portugal just for study business and while living here I see things that I’ve never seen in my hometown. My CG adventures started years ago (in 1998) after reading an articles that told me how Tomb Raider was...

Superlopez

Superlopez

Mar 7, 2006

“Superlópez” by Enrique Gato about this tutorial I didn’t want this tutorial to have direct relation with the tools I used to create the animation short. My idea is to show you all the steps followed to make the animation and make you understand that no matters the software you want to use (Max, Softimage, Maya…), because now adays most...

Mercedes SLR

Mercedes SLR

Mar 6, 2006

” Mercedes SLR Mc Laren ” by Marco Weiss Modelling and Technic: For all my 3D vehicles I use the following tools and techniques: > Subsurfacing devisions> Symmetry objects> point to point modelling We made a tutorial for the point to point modelling with the clone function:View Tut The screenshoot on the left shows the objectstructure in...

King of the goblins

King of the goblins

Feb 25, 2006

“King of the goblins” by Glen Southern 1. CONCEPT One character that I always wanted to model was the Goblin King from the Hobbit. This is the chief Goblin that is responsible for capturing Gandalf and the party of Dwarves and is eventually beheaded for his trouble. The Description in the big is little more than “A great big Goblin with a huge...

Eyeball

Eyeball

Feb 23, 2006

“Eyeball” by Glen Southern As with most graphic packages there are always different ways to achieve an effect. This tutorial attempts to show you some of the best ways to make realistic eyeballsMETHOD 1 `PLANE3D AS A TEXTURE`1. Create a PLANE 3D TOOL from the TOOL panel 2. Turn off `Z` in the DRAW panel 3. Paint your eye onto the plane as you would...