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Modeling of Coca Cola bottle

written by Hamed Sabri



This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch. I will also try to give you some tips, which can help you with your workflow when you are modeling in Maya.

Alright, we start off by doing a fast R&D and try to find as many references as we can to make our life easier during the modeling process. Here are some of the images I found on the internet…. simply search for “Coca-Cola Bottle” in Google and you should find tons of good references.


In this tutorial we are going to make the “Coca-Cola Classic” since it has some complex details. We divide the model to three major parts (Top – Middle – Bottom). This way it is easier for you deal with each part and also decide what technique to use next.


Step 1:

First we need to setup up our “Image Plane” for the side view in Maya.


Make sure that Image plane’s Center X is a negative value so it won’t block your model.


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  1. gigabo /

    that was slick bitch i love it great modeling fucker yah yah suck it it you tube

  2. liu shuangcheng /


  3. vaibhav /

    thank u

  4. Thank you SO much for this! It was a HUGE help. (and yes, I still wonder about the holding of the cock…:D)

  5. Jared /

    LMAO for step 6 you put “middle part where you hold the cock”

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