Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Creating dirty textures tutorial

Creating dirty textures tutorial

Jun 10, 2006

“Creating dirty textures ” by Wojtek “Buddy” Starak Hi! This is my second tutorial, this time I will talk a little about making textures dirty, more intresting, atmospheric etc. Here’s the original wall texture which I wanted to turn into something in style of Silent Hill series. Ofcourse, as always I picked up a reference from...

Making of seamless textures

Making of seamless textures

Jun 9, 2006

“Making of seamless textures ” by Wojtek “Buddy” Starak Hi! This is my first tutorial, especially here on 3dtutorials.sk! I want to show here my technique for making seamless textures for games, also how to create normal and specular maps. To not waste too much time on talkin I’ll start explaining asap. I’m using Photoshop 7.0, so...

Gallardo

Gallardo

Jun 2, 2006

“Lamborghini Gallardo” by Simon Nuttall About:This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model. The back ground and the environment map is a photo I...

Creating the realistic rock

Creating the realistic rock

May 31, 2006

“Creating the realistic rock ” by Marco Spitoni In the following tutorial I’ll explain how to achieve a good looking rock quickly and using textures from http://www.environment-textures.com/ 1. Create a box similar to the one shown below 2. Transform the box in an editable poly and apply some chamfer to its edges in order to turn the shape in...

Recolouring the texture

Recolouring the texture

May 31, 2006

“Recolouring the texture ” by John Rickard Part 1: Pick your Texture This tutorial is going to show you how to use some simple colour maths to alter the appearance of a texture. In this example I have applied a face texture to Victoria 3. Part 2: Set up your Nodes Head textures and more references you can find at www.3D.sk Set up your shader tree to...

Face UVWmap

Face UVWmap

May 23, 2006

  “Face UVWmap ” by Montree T. The following technique will be about the relation between modeling and its UVWmap. Some beginners draw their 3D model by extruding from 2D shape and just use a simple UVWmap such as plane, box or cylinder type, however this may sometimes produce incorrect UVW mapping on surfaces and the result looks incorrect. A...