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Level of detail

Level of detail

Jun 25, 2006

“Level of details” by Wojtek “Buddy” Starak In this article I would like to talk a little about game models, optimization (model&uv) and LOD (Level of Detail) models creation. Before You actually start modelling anything, You need to know/have few things: -Good References- plan in advance your work, either by creating sketches or...

Parthenon

Parthenon

Jun 24, 2006

  “Parthenon” by Marco A. Delgado In this tutorial I am going to explain how I made the image of the Parthenon. I have seen many different photographs and drawings of the Parthenon from different angles, in order to have an idea, as clear as possible, about its characteristics and proportions. I have obtained a lot of information from several...

Yellow house – part 3

Yellow house – part 3

Jun 17, 2006

“Yellow house – part 3.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. In the third part called ‘render’, we shall use the ‘V-ray’ render motor. 1- Placing the lights 3Dtutorials.sk...

Details in materials

Details in materials

Jun 15, 2006

  “Details in materials ” by Montree T. I have shown step by step how to light an interior scene in my tutorials. This chapter will go into the details about materials to enhance them to create a more realistic scene.1. create the ambient light of the area by placing omni lights (ambient only) in the middle of the room as the main ambient...

The last knight

The last knight

Jun 13, 2006

“The last knight ” by Carsten Holtmann Hi and welcome to my first tutorial ever. My name is Carsten Holtmann and i´d like to show you a few things about my latest work “The last Knight “. The first step is by far the most important one: Reference! As i choose to build a fantasy medieval knight, i had to find some good reference for armors, swords...

Yellow house – part 2

Yellow house – part 2

Jun 11, 2006

“Yellow house – part 2.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. The second part is about texturing. 1) Preparing the leaf material Let us texture the ´plane´ with this texturing and by using ´opacity map´ let us...