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Tire modeling in 3D Max

“Tire modeling in 3D Max ” by Aziz Khan
20-its time to create the wheel, create a tube with the same setting as below.

21-convert the tube to editable poly and then go to vertex mode then move the vertices to side something like the image below.

22-select the inner polygons indicating on the image.

23-now bevel the selected polygons with different values to get some thing like on the the picture below.

     

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One comment

  1. ZaccVII /

    On step 5 the image isn’t open, can u fix it, pls !?
    I’ll be very grateful! Thankss!

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