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Parthenon

Parthenon

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     “Parthenon” by Marco A. Delgado In this tutorial I am going to explain how I made the image of the Parthenon. I have seen many different photographs and drawings of the Parthenon from different angles, in order to have an idea, as clear as possible, about its characteristics and proportions. I have obtained a lot of...

Yellow house – part 3

Yellow house – part 3

“Yellow house – part 3.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. In the third part called ‘render’, we shall use the ‘V-ray’ render motor. 1- Placing the lights   ...

Smoothing groups

Smoothing groups

     “Smoothing groups ” by Wojtek “Buddy” Starak In this article I want to talk a little about smoothing. If few polygons (quads, tris, no matter) share same smoothing group and they are next to each other they’ll be smoothed, if two polygons have different smoothing groups there will be a easy to notice “seam”...

Female anatomy study

Female anatomy study

     “Female anatomy study” by Marek Denko At first I built a mid-poly model of a woman in the basic position, using some references in order to keep the proportions of her body parts. Good references you can find at www.female-anatomy-for-artist.com I used poly modeling from one plane. Figures bellow show some model details...

Details in materials

Details in materials

     “Details in materials ” by Montree T. I have shown step by step how to light an interior scene in my tutorials. This chapter will go into the details about materials to enhance them to create a more realistic scene.1. create the ambient light of the area by placing omni lights (ambient only) in the middle of the room as the...

The last knight

The last knight

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“The last knight ” by Carsten Holtmann Hi and welcome to my first tutorial ever. My name is Carsten Holtmann and i´d like to show you a few things about my latest work “The last Knight “. The first step is by far the most important one: Reference! As i choose to build a fantasy medieval knight, i had to find some good reference for armors,...

Yellow house – part 2

Yellow house – part 2

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“Yellow house – part 2.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. The second part is about texturing. 1) Preparing the leaf material Let us texture the ´plane´ with this texturing and by using ´opacity map´...

Creating dirty textures tutorial

Creating dirty textures tutorial

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“Creating dirty textures ” by Wojtek “Buddy” Starak Hi! This is my second tutorial, this time I will talk a little about making textures dirty, more intresting, atmospheric etc. Here’s the original wall texture which I wanted to turn into something in style of Silent Hill series. Ofcourse, as always I picked up a reference from...

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