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Recolout texture using ColorRamp and Bias or Gain

Recolout texture using ColorRamp and Bias or Gain

“Recolour a texture using ColorRamp and Bias or Gain” by John Rickard 1: The original Texture In this tutorial, we are going to take an existing texture and recolour it using two Material Room nodes. The texture we are using here is the stone3b tiling texture from www.environment-textures.com, a nice chunky light gray stone. Here we see it applied to...

Lighting and shadows basics 1

Lighting and shadows basics 1

     “Lighting and Shadow basics – part 1 ” by Montree T. Ambient Light Ambient light is one of the most important parts of creating a realistic rendering becuase it sets the time and mood of picture that you are trying to create. The complete scene should be composed of a specular pass, a diffuse pass and an ambient pass....

Jack Daniel’s bottle

Jack Daniel’s bottle

“Jack Daniel’s bottle ” by Philip Meyer I will focus mainly on the surfacing part, but nevertheless will try to provide you with a good start for the modeling. If you don’t want to model it yourself and/or want to study the objects, surfaces and scene in depth, download it all in a zip-file below. Actually the modelling ain’t too...

Female face texturing tutorial

Female face texturing tutorial

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“Female face texturing ” by Simon Nuttall About:This is an on going project to create and rig a female character, the aim is sort of a mixture of realism and stylization, Mental rays fastskin is used for the skin shader and 3dsmax hair and fur is used for the hair although this is still very much work in progress!! I was initially using hand painted...

Girl in the iron shoes

Girl in the iron shoes

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“Girl in the iron shoes” by Chris Beatrice InspirationAs soon as I read “The Enchanted Pig”, I was drawn to its main character – a young woman who undergoes a host of trials in her quest to find her husband (who has been transformed into a pig), and return him to human form. She must wear out three pairs of iron shoes and blunt a steel...

Level of detail

Level of detail

“Level of details” by Wojtek “Buddy” Starak In this article I would like to talk a little about game models, optimization (model&uv) and LOD (Level of Detail) models creation. Before You actually start modelling anything, You need to know/have few things: -Good References- plan in advance your work, either by creating sketches or...

Parthenon

Parthenon

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     “Parthenon” by Marco A. Delgado In this tutorial I am going to explain how I made the image of the Parthenon. I have seen many different photographs and drawings of the Parthenon from different angles, in order to have an idea, as clear as possible, about its characteristics and proportions. I have obtained a lot of...

Yellow house – part 3

Yellow house – part 3

“Yellow house – part 3.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. In the third part called ‘render’, we shall use the ‘V-ray’ render motor. 1- Placing the lights   ...

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