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Making of Chaleut Et Paix

“Making of Chaleur Et Paix ” by Mohammed Khali

Since it is an ancient scene that we are after, it is a good idea to give your models an irregular shape. This can be done easily by adding more polygons to places where you want it to look and feel old, and then adding Noise modifier with reasonable values. It might look a bit exaggerated in viewports, but you have to put in mind the distance from camera, and GI calculation which blurs details due to interpolation:

More tiny details were added with the aid of Cut tool:


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