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Materials and texturing 2.

Materials and texturing 2.

Apr 10, 2007

“Materials and texturing – part 2 ” by Jason Welsh   This tutorial shows you how to use materials, shaders and textures in Zbrush. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the nice tut for beginners click on...

Making of mountain

Making of mountain

Mar 31, 2007

“Making of mountain” by Luis Ramos In this tutorial, I’ll try to explain some simple techniques that I used in this work. So this is not a step-by-step tutorial, it’s just an overview about some tips that you can use in your works. I used Vue 5 Infinite for modeling and textures, and Photoshop CS 2 for some adjustments. Concept I always liked...

Materials and texturing 1

Materials and texturing 1

Mar 25, 2007

“Materials and texturing – part 1” by Jason Welsh   This tutorial shows you how to use materials, shaders and textures in Zbrush. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the nice tut for beginners click on...

Art noveau room – texturing and lighting

Art noveau room – texturing and lighting

Mar 18, 2007

“Art Nouveau room – texturing and lighting” by Crtomir Just 1. Texturing Texturing played a huge part in making this image. I changed my mind a few times during texturing and replaced some of the textures I didn’t like, so this part took me, I believe, more than half of all the work. The textures are mainly based on photo-reference,...

Image texture map

Image texture map

Mar 11, 2007

“Image texture map” by Dave Jarvis This tutorial shows how to apply a texture map to an object. First, some definitions: Legend Meaning RMB Click the Right Mouse Button. LMB Click the Left Mouse Button. SHFT Hold down the Shift key. CTRL Hold down the Control key. ALT Hold down the Alt key. Start Up After starting Blender, part of the screen should...

MAX 101 – part 16.

MAX 101 – part 16.

Jan 20, 2007

“MAX 101 – part 16” by Eric Maslowski This tutorial will walk the viewer through unwrapping a low-poly head and matching the texture coordinates to the texture. If interested in a more detailed description of the process in addition to other UV tools, check out the organic modeling series. 3Dtutorials.sk recommendation: To maximise the realism...