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Creating morph targets

Creating morph targets

Feb 18, 2006

“Creating morph targets” by Glen Southern Introduction How to export a Poser 4 `Michael` (from DAZ3D) Mesh head, modify it in ZBrush and then export it for use as a morph target GETTING STARTED The previous tutorial in this series showed you how to export an .OBJ mesh from Poser and get it into ZBrush. This tutorial is similar in the initial stages...

Character walkthrough – part 2

Character walkthrough – part 2

Feb 18, 2006

“Character walkthrough – part 2 ” by Julian Johnson-Mortimer Now I’ve started tweaking the nose using my reference pictures, there’s enough points their already to achieve a good nose but I will add detail to it later once I’m happy with the shape. Getting there. I’ve used the split polygon tool here, I’m going to...

Character walkthrough – part 1

Character walkthrough – part 1

Feb 17, 2006

“Character walkthrough – part 1 ” by Julian Johnson-Mortimer Hello there, Welcome to my tutorial. This one I will be sort of a guide how I go about modeling a head, I’m not sure if I will be covering anything new seeing as theirs all ready so many great modeling tutorials out their. But I will just go though how I will be creating a new...

Hair

Hair

Feb 6, 2006

“Hair” by Raffael Dickreuter In this tutorial you will learn how to use curves as guides to create long hair. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo textures from the #1 texture website www.3D.sk Load your head object or get a head primitive Get > Primitive >...

Young Rodeo

Young Rodeo

Feb 4, 2006

“Young Rodeo” by Rishikesh Nandlaskar This concept of a young boy riding a huge bull came to me while scribbling on my sketch book for ideas.Then I created a rough story around the image. Rodeo means “The Real Cowboy”It’s a story of a boy whose passion was to ride on bulls back like his father.I have tried to capture a spectacular...

Labrador

Labrador

Feb 3, 2006

“Labrador” by Roger Rosa If you know what you want to model, start searching for Data and images / videos material on the internet. If you have a camera you can, as well, get specific data that will best suit your needs. Front, side and top view of the model are essentials ( better indeed, if taken from the same model ). I will repeat but great data...