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Max 101 – part 4.

Max 101 – part 4.

Nov 26, 2006

“MAX 101 – part 4 ” by Eric Maslowski Transforms (moving, rotating, and scaling objects) can be one of the hardest process for novice users. Unfortunately, it only gets worse if you don’t spend the time to properly learn it. This tutorial will walk you through how to transform your objects and an introduction to the various coordinate...

Caustic effects

Caustic effects

Nov 20, 2006

“Caustic effects ” by Mario Malagrino Caustics are really great light effects that you can observe in liquids, glass objects and gems. We are able to simulate this effect with 3D Studio Max perfectly. This tutorial about Caustics will work only if you enable “Mental Ray” ! (This tutorial was made by the Florence Design...

Over the Rim

“Over the Rim ” by Antonis Papantoniou 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk   Video tutorial you can download here (c) Antonis Papantoniou, www.a-papantoniou.com

How to work with vfb

How to work with vfb

Nov 13, 2006

“How to work with vfb” by George Andriiciuc How to work with V-Ray Frame buffer when you think the scene is too dark. If you want to keep the lighting like in the real world and you use only one light (V-Ray sun), sometimes you see that the image that you get is a bit dark. Maybe you do not want to encrease the GI environment level to more than 1.6...

MAX 101 – part 3.

MAX 101 – part 3.

Nov 11, 2006

“MAX 101 – part 3 ” by Eric Maslowski This tutorial covers the viewports in max and the various methods of navigating around your scene. Learn how to zoom, rotate, and focus on differents of the scene. Great as a refresher or introduction to viewport navigation. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we...