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MAX 101 – part 9.

MAX 101 – part 9.

Dec 2, 2006

“MAX 101 – part 9 ” by Eric Maslowski This tutorial walks the user through creating 3D objects using the shapes by applying the “Extrude” and “Bevel” class of modifiers. It will also demonstrate the power of compound shapes and how they respond to extrusion and bevels. 3Dtutorials.sk recommendation: To maximise the...

MAX 101 – part 8.

MAX 101 – part 8.

Dec 2, 2006

“MAX 101 – part 8 ” by Eric Maslowski In this tutorial we’ll take a look at creating shapes in 3D Studio Max and how to modify them. (text, lines, circles, etc.) 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects and creatures we recommend to use high quality photo references from the #1 texture websites www.3D.sk...

MAX 101 – part 7.

MAX 101 – part 7.

Dec 2, 2006

“MAX 101 – part 7 ” by Eric Maslowski   This tutorial will introduce you to polygon objects and some of the great modeling tools available in EditPoly. It will also go through a simple “box modeling” example to demonstrate how the tools may be used in practice. 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

Max 101 – part 6.

Max 101 – part 6.

Nov 26, 2006

“MAX 101 – part 6 ” by Eric Maslowski Modifiers are a very powerful and useful way of modeling in Max. You’ll find yourself spending a lot of time in the modifier tab and knowing the many things you can do with them will really help your workflow. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to...

Max 101 – part 5.

Max 101 – part 5.

Nov 26, 2006

“MAX 101 – part 5 ” by Eric Maslowski This tutorial is a quick introduction to some of the primitives in 3D Studio Max and how you create them. The tutorial focuses mostly on 3D primitives since another tutorial will cover 2D ones. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality photo...