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Building a character with polyspheres

Building a character with polyspheres

Feb 18, 2006

"Building a character with polyspheres" by Glen Southern 1. POLYSPHERES This image was created in the latest version of ZBrush and uses the all new Polymesh feature. As with most of the newer features in ZBrush Pixologic provide you with an extensive set of ZScripts to help you understand the basics. Polyspheres is no exception. The ZScript is the best way to...

Creating morph targets

Creating morph targets

Feb 18, 2006

"Creating morph targets" by Glen Southern Introduction How to export a Poser 4 `Michael` (from DAZ3D) Mesh head, modify it in ZBrush and then export it for use as a morph target GETTING STARTED The previous tutorial in this series showed you how to export an .OBJ mesh from Poser and get it into ZBrush. This tutorial is similar in the initial stages but has one...

Head modelling tutorial

Head modelling tutorial

Jan 24, 2006

"Head modelling " by Glen Southern INTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width,...

UV mapping

UV mapping

Jan 23, 2006

"UV mapping " by Ken Brilliant ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects...

Creating a high res mesh

Creating a high res mesh

Jan 21, 2006

"Creating a high res mesh " by Glen Southern Here's a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output) 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

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