Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Head modelling tutorial

Head modelling tutorial

Jan 24, 2006

"Head modelling " by Glen Southern INTRODUCTION TO ZBRUSH To me, Pixologics Zbrush lives in a world somewhere between 2D and 3D never really knowing which camp to lie in. With it I can create 3D meshes that can be textured and have native materials added to them. Zbrush uses a technology called `Pixols` that sees each pixel as a 3D image that retains width,...

UV mapping

UV mapping

Jan 23, 2006

"UV mapping " by Ken Brilliant ZBrush does a great job of protecting the artist from too many technical decisions during the creation process. For example, once you model an object, you can immediately start painting textures for it in a 3D fashion using Texture Master or 3D copy. You do not need to worry how that texture wraps onto the model. ZBrush objects...

Creating a high res mesh

Creating a high res mesh

Jan 21, 2006

"Creating a high res mesh " by Glen Southern Here's a little of my work flow in ZBrush 1.55b. I do use Normal mapping in Lightwave and this method can be used to create high res meshes to be taken out of ZB and used for normal mapping in LW (but thats not why I do it, I just like the ZB output) 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

Importing models into Zbrush

Importing models into Zbrush

Jan 20, 2006

"Importing models into ZBrush" by Glen Southern GETTING STARTED To begin this tutorial you will need a Poser model (or body part) that has been exported to a format that ZBrush recognizes, currently .OBJ or .DXF. ZBrush has it`s own native format (The ZTOOL or .ZTL) and once a mesh has been imported into ZBrush it can be saved in that format 3Dtutorials.sk...

Fiber brush settings

Fiber brush settings

Jan 19, 2006

"Fiber brush settings" by Glen Southern Get yourself a model that needs some hair. 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo textures from the #1 texture website www.3D.sk Render him out using BEST RENDER in the RENDER panel with whatever light/material/shadow settings you need for...

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