Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Advanced lighting 1

Advanced lighting 1

May 12, 2006

“Advanced lighting techniques 1” by Montree T. If you wish to only use standard lights, the following method is necessary to make the scene look more realistic and detailed. In this tutorial I will show several examples to guide you though the process of simulating advanced realistic lighting. The most important thing however is to first make your...

Game Character 4

Game Character 4

May 2, 2006

“Creating game character – part 4 ” by Les Padrew Texturing the Character Most video games combine the textures of a character into a single texture map, sometimes called a blanket or pelt.For your pirate girl,you will create a single texture map that measures 512×512 pixels. Before you even start painting, however, you will need to set up the...

Game Character 3

Game Character 3

Apr 28, 2006

“Creating game character – part 3” by Les Padrew Starting the Model A good way to create models in 3ds Max is to start with a primitive object and build by modifying the object. You will start this model with just one primitive object,a box.This is only one of many approaches for building models.There are almost as man y ways to build a model...

Grass

Grass

Apr 28, 2006

“Grass” by Radoslav Zilinsky I just want to show you the way to make quite nice random looking grass.I hope that it will be usefull to you. Firstly I made one plane(ground), then I scattered another one(grass object – 4polys) over the ground with scatter tool. Which I set 8000 duplicates. It is enough for this situation, but the number of...

It comes time of death

It comes time of death

Apr 21, 2006

“It comes time of death” by Radoslav Zilinsky Hi, my name is Radoslav Zilinsky and my Internet nickname is radoxist. In this article, I would like to present to you the process of making my picture “It comes a time of death”. I’m going to tell you how I proceeded with the creation, modelling, texturing and composition. I will also...