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Max 101 – part 19.

Max 101 – part 19.

Feb 22, 2007

“MAX 101 – part 19” by Eric Maslowski   In this tutorial we will take a quick look at some of the shadow options 3D Studio Max offers and talk about the pros/cons for the different options. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture...

MAX 101 – part 18.

MAX 101 – part 18.

Feb 5, 2007

“MAX 101 – part 18 ” by Eric Maslowski In this tutorial we take a look at photometric lights which are basically physically accurate lights. They use “real world” values for setting their properties and can create some great effects. While photometrics lights are often used for Global Illumination, they are also valuable when doing...

MAX 101 – part 17.

MAX 101 – part 17.

Jan 22, 2007

“MAX 101 – part 17” by Eric Maslowski This tutorial goes over the standard lights in 3D Studio Max. (omni, spot, direct) As well as some basic parameters for each. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To...

MAX 101 – part 16.

MAX 101 – part 16.

Jan 20, 2007

“MAX 101 – part 16” by Eric Maslowski This tutorial will walk the viewer through unwrapping a low-poly head and matching the texture coordinates to the texture. If interested in a more detailed description of the process in addition to other UV tools, check out the organic modeling series. 3Dtutorials.sk recommendation: To maximise the realism...

MAX 101 – part 15.

MAX 101 – part 15.

Jan 20, 2007

“MAX 101 – part 15” by Eric Maslowski This tutorial introduces mapping (UV) coordinates and how to position a texture precisely on an object. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To see another part...