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Max 101 – part 14.

Max 101 – part 14.

Jan 13, 2007

“MAX 101 – part 14” by Eric Maslowski This tutorial goes over the concept of maps. Maps can be thought of as textures or images that are wrapped onto an objects surface. This tutorial goes over a few types of maps and how they are assigned to a material. Adjusting how the texture lies on the surface will be covered in an additional tutorials....

Warrior

Warrior

Jan 5, 2007

“Warrior” by Diego Rodrigez This project started as a personal challenge, I wanted to apply everything that I learned throughout this year in a single work. I had in mind the idea of making a scene based on the fight between a warrior woman and a dragon, inspired in some role-playing games with a bit from both oriental and western design, so I...

Max 101 – part 13.

Max 101 – part 13.

Jan 4, 2007

“MAX 101 – part 13” by Eric Maslowski This tutorial introduces materials and the material editor. Texture maps and UV coordinates will be covered in additional tutorials. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website...

Max 101 – part 12.

Max 101 – part 12.

Jan 4, 2007

“MAX 101 – part 12 ” by Eric Maslowski In this tutorial we take a look at several options for rendering your scene to an image or animation. There will be additional tutorials which go into the specifics of the scanline, mental ray, and brazil renders. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to...

Rim tutorial

Rim tutorial

Jan 3, 2007

“Making of rim” by Deepak Kumar Hello guys I have just created this tutorial for beginners who does not know the tricks of modeling a rim quickly. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality photo references from the #1 texture website www.environment-textures.com I want to get the shape...