Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Studio lighting in Vray tutorial

“Studio lighting in Vray ” by Géza Kadás
SHADERS

In this scene i used four or five shaders. Plasctic,Chrome,Leather,White fabric, and the white background of course. Turn off the “override mtl” function in the Global Switches tab. Lets take a quick look at the settings.


Diffuse: This controls the color of the material.
Reflect: Pure white means 100%reflections ,black means 0% reflections.
Refl. Glossiness: Controls the blurryness of reflection 1 means perfect mirror-like reflections, lower values produce blurry reflections.
Subdivision: This controls the quality of glossy reflections, higher values increase rendertime lower values produce noisy effect. For testing /5-8/ final rendering /15-35 or higher if necesarry/.
Freshnel reflections: If you check it that means the strength of the reflection will depend on the viewing angle of the surface. In nature water and glass is reflecting in this manner. The strength of the reflection depends on the Freshnel IOR too. All right lets see the shaders in action…:)

I am pretty happy with the reflections on the leather material. I only need a little more light from above the chair, so lets put that third vraylight to its place
.
It is important to uncheck the “Affect Specular” slot, we don’t want any specular reflection from that light ,only diffuse light.

As we can see the bounced light reaches to the bottom of the chair too. Now the lighting and the shaders are finished so lets move on to the next topic. I will discuss the settings of the final rendering.

Pages: 1 2 3 4 5 6

One comment

  1. nuosyo /

    un gran tutirial, gracias por las molestias.

Leave a Reply