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Young Girl

“Young girl ” by Viki Yeo
I add the Shell and turbosmooth modifier to sweater.

The Eye ball consist of 2 parts.

Modeling Tip
If you turn on Preserve UVs, you can perform minor editing tasks without changing the mapping.
Moved vertices with Preserve UVs off (left); Moved vertices with Preserve UVs on (right)

I Set camera and modeled face more in detail.

Texturing / Shading
I used Photoshop to make texture and I used a combination of real photos.

For the skin I used mentalray sss shader. So I had made a diffuse map, epidermal map, bump map and specular map for her skin.

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3 comments

  1. aydin sad /

    20

  2. Brandon /

    i still have this image and its one render that made me move over to zbrush and max pipline over lightwave..

    good to see how it was put togther shader wise

  3. Ledopmi /

    Is there another place to get this reference photo? 3D.SK no longer has child photos.

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