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Sculpting With Texture tutorial

    

“Sculpting with texture ” by Gavin Watson
Hello everyone
 
In this tutorial I will be demonstrating how top sculpt a wall
According to your chosen texture, mainly using mask and a couple of deformations

3Dtutorials.sk recommendation:

To maximise the realism of your 3D rendering we recommend using high quality photo textures from the #1 texture website www.environment-textures.com
 

 
This is the base mesh which I blocked out in Silo 1.4 and then imported to zbrush3.1

Firstly we will apply the uv map coordinates while it is at the lowest division
For this demonstration I have used the guv tiles option under the texture palette

 
Then I divided the mesh 7 times the first three times I divided I turned off the smooth option ,and then the last couple of divisions I turned it back on this is done so that your base Mesh does not lose to much of its its original shape.

 
Now we apply a new texture the bigger the more detail, I have used a 3000x3000resolution. To do this go to your texture palette apply your settings and then click the new button

 
 
Now open your projection master, short cut key is ā€œgā€
Make sure that just color option is selected and drop to canvas
Double sided option is up to you

 
             

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