“Rifleman” by Robin Benes
textures:resource photos for my textures from www.3D.sk
for head i did 4096*4096 px textures
Body modelling : it is same like with the head – do a low poly model with right mesh topology for good rigging and export it to Zbrush,add details,calculate displacement maps and export it back to max with 1 divide-to keep some basic mesh details done with Zbrush.I didnĀ“t any great details for the body,becouse the armor covers almost everything.
textures:because whole body is on only one 4096*4096px faut il une ordonnance pour le levitra le levitra est il dangereux texture i used 5 different mask textures for masking shaders – skin,fabric,metals,leatherOn the body were used 14 textures – by 2048*2048 to 4096*4096
leather mask
fabric mask
skin mask
Latest Comments