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Plymouth 1971 Cuda Hemi – part 2

Post-production

Photoshop was the program that I used to merge all of my render elements and composite the final image.


Compositing progress in Photoshop


Applying Hue/Saturation

The next step was to add some car headlights. Creating headlights in Photoshop is very easy. I started by making an elliptical shape selection.


Elliptical shape selection

Then I filled it with a black color and added a Lens Flare filter.


Adding black


Next I resized it and moved it on top of the car light


Repositioned car light

Finally I set the layer to Screen and played around with the opacity until I got the result I was after. And with that the image was finished!


Finished car headlights


Final render (enlarge)

I may not be the best, but I always like to share what I can. Thank you for reading this project overview and I hope you found something helpful here!

To get more car textures for 3D artists and game developers try looking at environment-textures.com.

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