Post-production
Photoshop was the program that I used to merge all of my render elements and composite the final image.
Compositing progress in Photoshop
Applying Hue/Saturation
The next step was to add some car headlights. Creating headlights in Photoshop is very easy. I started by making an elliptical shape selection.
Elliptical shape selection
Then I filled it with a black color and added a Lens Flare filter.
Adding black
Next I resized it and moved it on top of the car light
Repositioned car light
Finally I set the layer to Screen and played around with the opacity until I got the result I was after. And with that the image was finished!
Finished car headlights
Final render (enlarge)
I may not be the best, but I always like to share what I can. Thank you for reading this project overview and I hope you found something helpful here!
To get more car textures for 3D artists and game developers try looking at environment-textures.com.
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