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Max 101 – part 4.

Max 101 – part 4.

Nov 26, 2006

“MAX 101 – part 4 ” by Eric Maslowski Transforms (moving, rotating, and scaling objects) can be one of the hardest process for novice users. Unfortunately, it only gets worse if you don’t spend the time to properly learn it. This tutorial will walk you through how to transform your objects and an introduction to the various coordinate...

Illumination tutorial

Illumination tutorial

Nov 26, 2006

“Illumination tutorial” by Mario Malagrino Image D 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering and models we recommend to use high quality photo references from the #1 texture website www.environment-textures.com Dear Architects and interior designers, this is one of my tutorials that I wrote for my students of the...

Caustic effects

Caustic effects

Nov 20, 2006

“Caustic effects ” by Mario Malagrino Caustics are really great light effects that you can observe in liquids, glass objects and gems. We are able to simulate this effect with 3D Studio Max perfectly. This tutorial about Caustics will work only if you enable “Mental Ray” ! (This tutorial was made by the Florence Design...

Over the Rim

“Over the Rim ” by Antonis Papantoniou 3Dtutorials.sk recommendation: To maximise the realism of your 3D characters we recommend to use high quality human photo references from the #1 texture website www.3D.sk   Video tutorial you can download here (c) Antonis Papantoniou, www.a-papantoniou.com

How to work with vfb

How to work with vfb

Nov 13, 2006

“How to work with vfb” by George Andriiciuc How to work with V-Ray Frame buffer when you think the scene is too dark. If you want to keep the lighting like in the real world and you use only one light (V-Ray sun), sometimes you see that the image that you get is a bit dark. Maybe you do not want to encrease the GI environment level to more than 1.6...

MAX 101 – part 3.

MAX 101 – part 3.

Nov 11, 2006

“MAX 101 – part 3 ” by Eric Maslowski This tutorial covers the viewports in max and the various methods of navigating around your scene. Learn how to zoom, rotate, and focus on differents of the scene. Great as a refresher or introduction to viewport navigation. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we...

MAX 101 – part 2.

MAX 101 – part 2.

Nov 9, 2006

“MAX 101 – part 2 ” by Eric Maslowski There are many different ways to select objects in Max. Knowing which one to use when, will dramatically speed up your workflow and make complex scene more manageable. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality photo references from the #1...

MAX 101 – part 1.

MAX 101 – part 1.

Nov 9, 2006

“MAX 101 – part 1 ” by Eric Maslowski   This tutorial will give a quick tour around the interface. No tools will be discussed in detail, but how Max fundamentally organizes its user interface will be covered. If you’re completely new to Max, or coming from another package and don’t know where to start looking, this is a good...