26 – in the top view port extrude the handle and follow along the reference image.
27 – keep extruding and use your scale and move tools to create the shape.
28 – by now you should have something like this image below.
29 – smoothed version.
Here we are done with modeling, now go ahead and start the texturing for your model, here is mine a pretty basic texturing, used "Automatic Mapping" and then used, cut, sew tools inside the UV texture editor to attach the parts together, texturing is allot more time consuming so take your time and have fun.
forgive my dirty work guys, painted the textures in photoshop, not so clean, it could be allot more better but to be honest i am too lazy to do.
These are my final images:
– with specular map:
– without specular map:
Congratulations guys we are in the end of this tutorial, I hope you learnt something from the tutorial, if you have any kind of comments/feedbacks or suggestions please feel free to write me at aziz3d@hotmail.co.uk I would be glad to hear from you.
With a lot of respects Aziz Khan
for some reason, when I use the offset edge loop tool, it doesn’t split the line like it’s displayed in your picture.