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Making of Hell Yeah!

“Hell Yeah! Making of” by Vaclav Krivanek
Ok now I’ve finish my sculpture so I need to put it back to max and start the texturing, you can use erotology if its needed, but I was ok with second subdivision level and I knew that I won’t use it in some animations so I delete the first one and export the second one to max. Then I’ve done some unwrap, great tool for unwrap characters and organic things is unfold3d, UVLayout or other similar programs focused just on unwrapping, it’s much easier and faster than to do it in max. When I get my head unwrapped, I’ve import it back to zbrush as a first level of the model
Tip: Do not change anything on the model when you’re doing unwraping, if you do any change even one edge you won’t be able to import it back to zbrush at a first level of your sculpture.Then I generate displace, normal and cavity map



   

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