Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Gallardo

Gallardo

Jun 2, 2006

“Lamborghini Gallardo” by Simon Nuttall About:This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model. The back ground and the environment map is a photo I...

Faking HDRi

Faking HDRi

May 12, 2006

  “Faking HDRi” by Radoslav Zilinsky Today, I’m going to introduce you my method of faking HDRI images for reflections. Have you ever say “if this nice image could be a HDRI map.”.At the end of this tutorial, you will be able to make fake HDRI from every picture you have and result will be quite similar to real HDRI...

Blind warrior

Blind warrior

May 12, 2006

“Blind warrior ” by Sung hun Lim This tutorial will describe how I created my blind warrior from a painting First of all, the Painter (Park Jea-Yeon) creates the concept in detail. Why doesn’t he have eyes, How can he live in battle. all of the smaller details can make a realistic character. 3Dtutorials.sk recommendation: To maximise the...

Egwene’s Face and Lightning

Egwene’s Face and Lightning

May 3, 2006

  “Egwene’s Face and Lighting ” by John Doe Introduction Hello! The purpose of this simple tutorial is to enable users to make full use of the Egwene (Ehg-Wee-N) face, hopefully to show her fairest side. Overall, it is merely some steps to improve the lighting of the scene, and is so simple that everyone should be able to follow.However,...

Game Character 4

Game Character 4

May 2, 2006

“Creating game character – part 4 ” by Les Padrew Texturing the Character Most video games combine the textures of a character into a single texture map, sometimes called a blanket or pelt.For your pirate girl,you will create a single texture map that measures 512×512 pixels. Before you even start painting, however, you will need to set up the...

Game Character 3

Game Character 3

Apr 28, 2006

“Creating game character – part 3” by Les Padrew Starting the Model A good way to create models in 3ds Max is to start with a primitive object and build by modifying the object. You will start this model with just one primitive object,a box.This is only one of many approaches for building models.There are almost as man y ways to build a model...