Free 3d tutorials: from 3d tips & tricks to advanced 3D software tutorials in 4 seconds.

Smoothing groups

Smoothing groups

Jun 17, 2006

  “Smoothing groups ” by Wojtek “Buddy” Starak In this article I want to talk a little about smoothing. If few polygons (quads, tris, no matter) share same smoothing group and they are next to each other they’ll be smoothed, if two polygons have different smoothing groups there will be a easy to notice “seam” through their edge....

Female anatomy study

Female anatomy study

Jun 16, 2006

  “Female anatomy study” by Marek Denko At first I built a mid-poly model of a woman in the basic position, using some references in order to keep the proportions of her body parts. Good references you can find at www.female-anatomy-for-artist.com I used poly modeling from one plane. Figures bellow show some model details like the ear and the...

The last knight

The last knight

Jun 13, 2006

“The last knight ” by Carsten Holtmann Hi and welcome to my first tutorial ever. My name is Carsten Holtmann and i´d like to show you a few things about my latest work “The last Knight “. The first step is by far the most important one: Reference! As i choose to build a fantasy medieval knight, i had to find some good reference for armors, swords...

Yellow house – part 2

Yellow house – part 2

Jun 11, 2006

“Yellow house – part 2.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. The second part is about texturing. 1) Preparing the leaf material Let us texture the ´plane´ with this texturing and by using ´opacity map´ let us...

Boolean: Rubber stamp

Boolean: Rubber stamp

Jun 10, 2006

  “Boolean: Rubber stamp” by Montree T. This technique helps to save time spent on modeling and is suitable for models which do not have too much detail. 1. Create a multi-subobject material which material ID 1 = wall and material ID 2 = window. You can use an opacity map or blend material for this material. 2. Draw a box following the window...

Gallardo

Gallardo

Jun 2, 2006

“Lamborghini Gallardo” by Simon Nuttall About:This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model. The back ground and the environment map is a photo I...