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Organic modeling – part 2

Organic modeling – part 2

Jul 30, 2006

“Organic modeling – part 2 ” by Eric Maslowski This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely. 3Dtutorials.sk recommendation: To maximise...

Organic modeling – part 1

Organic modeling – part 1

Jul 15, 2006

     “Organic modeling – part 1 ” by Eric Maslowski   This tutorial takes front and side reference images from www.3d.sk and prepares them for use as reference plates in your 3D package of choice. To see first part fromt great tutorial serie by Eric Maslowski please click on the thumbnail below.  To downlaod the...

Jack Daniel’s bottle

Jack Daniel’s bottle

Jul 5, 2006

“Jack Daniel’s bottle ” by Philip Meyer I will focus mainly on the surfacing part, but nevertheless will try to provide you with a good start for the modeling. If you don’t want to model it yourself and/or want to study the objects, surfaces and scene in depth, download it all in a zip-file below. Actually the modelling ain’t too...

Level of detail

Level of detail

Jun 25, 2006

“Level of details” by Wojtek “Buddy” Starak In this article I would like to talk a little about game models, optimization (model&uv) and LOD (Level of Detail) models creation. Before You actually start modelling anything, You need to know/have few things: -Good References- plan in advance your work, either by creating sketches or...

Parthenon

Parthenon

Jun 24, 2006

  “Parthenon” by Marco A. Delgado In this tutorial I am going to explain how I made the image of the Parthenon. I have seen many different photographs and drawings of the Parthenon from different angles, in order to have an idea, as clear as possible, about its characteristics and proportions. I have obtained a lot of information from several...

Yellow house – part 3

Yellow house – part 3

Jun 17, 2006

“Yellow house – part 3.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. In the third part called ‘render’, we shall use the ‘V-ray’ render motor. 1- Placing the lights 3Dtutorials.sk...