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Modeling of Kreacher

Modeling of Kreacher

Dec 21, 2005

Modeling of “Kreacher” by Julian Johnson – Mortimer Hello there. Welcome to my character walk through I’m not sure if you can call this a tutorial as I will just be showing different stages in the building of a character called Kreacher Kreacher is a house elf character taken from the harry potter books But first and what I will be...

Cow

Cow

Dec 10, 2005

“Cow” by Matt Dixon “This image was painted in Adobe Photoshop. I’m often asked about my brushes and painting technique; I hope the steps below go some way to explain how I approach a painting. I use my own custom brushes, but there’s nothing particularly unusual or clever about them – most of the painting is done with...

Queen

Queen

Dec 7, 2005

“Queen ” by Lorenzo di Mauro A few month ago, Kevin Eastman, owner and publisher of Heavy Metal Magazine, asked me to do some sketches for a cover. Obviously I was so honored and thrilled for this! Many ideas were milling around in my mind and I was looking for enough image reference. Among the sketches I submitted to him, he chose the one that...

Alien world

Alien world

Nov 30, 2005

“Alien World” by Monsit Jangariyawong I begin to brainstorm by start sketch everything in my head about the briefat this point , I have 2 approach to the image, 1. realistic rendering and highdetail 3d scene and 2. the graphic abstract element , the first approach require more time and hardware power ,but the result will be easy to the audience to...

Dark Assasin

Dark Assasin

Nov 29, 2005

“Dark Asassin ” by Monsit Jangariyawong Dark assasin is the special agent that work in the cold war of universe, he has ability to sneak in to the enemy base and complete the objective , but this new mission is not easy as he thought , now it’s time to test his close combat fighting , fight for the universe!! I begin with pen and paper , I...

Explorer

Explorer

Nov 23, 2005

“The Explorer” by Monsit Jangariyawong I started sketch with pen and paper , I tried to draw little thumbnail as much as possible to find the right composition , I spent mech time at this stage, because , if you find the right compostion at fist ,it will save you a lot of work. Finally I picked the one I liked and developed it into high resolution...