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Yellow house – part 3

Yellow house – part 3

Jun 17, 2006

“Yellow house – part 3.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. In the third part called ‘render’, we shall use the ‘V-ray’ render motor. 1- Placing the lights 3Dtutorials.sk...

Yellow house – part 2

Yellow house – part 2

Jun 11, 2006

“Yellow house – part 2.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and render. The second part is about texturing. 1) Preparing the leaf material Let us texture the ´plane´ with this texturing and by using ´opacity map´ let us...

Creating dirty textures tutorial

Creating dirty textures tutorial

Jun 10, 2006

“Creating dirty textures ” by Wojtek “Buddy” Starak Hi! This is my second tutorial, this time I will talk a little about making textures dirty, more intresting, atmospheric etc. Here’s the original wall texture which I wanted to turn into something in style of Silent Hill series. Ofcourse, as always I picked up a reference from...

Boolean: Rubber stamp

Boolean: Rubber stamp

Jun 10, 2006

  “Boolean: Rubber stamp” by Montree T. This technique helps to save time spent on modeling and is suitable for models which do not have too much detail. 1. Create a multi-subobject material which material ID 1 = wall and material ID 2 = window. You can use an opacity map or blend material for this material. 2. Draw a box following the window...

Making of seamless textures

Making of seamless textures

Jun 9, 2006

“Making of seamless textures ” by Wojtek “Buddy” Starak Hi! This is my first tutorial, especially here on 3dtutorials.sk! I want to show here my technique for making seamless textures for games, also how to create normal and specular maps. To not waste too much time on talkin I’ll start explaining asap. I’m using Photoshop 7.0, so...

Yellow house – part 1

Yellow house – part 1

Jun 2, 2006

“Yellow house – part 1.” by Huseyin Karaaslan Hello friends. Based on my work ´The yellow house´, I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering. Part 1: Modelling 1) Let us start by drawing a ´plane´ with the same measurements of the house and then let us convert it to an ´editable...