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Max 101 – part 13.

Max 101 – part 13.

Jan 4, 2007

“MAX 101 – part 13” by Eric Maslowski This tutorial introduces materials and the material editor. Texture maps and UV coordinates will be covered in additional tutorials. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website...

Max 101 – part 12.

Max 101 – part 12.

Jan 4, 2007

“MAX 101 – part 12 ” by Eric Maslowski In this tutorial we take a look at several options for rendering your scene to an image or animation. There will be additional tutorials which go into the specifics of the scanline, mental ray, and brazil renders. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to...

Rim tutorial

Rim tutorial

Jan 3, 2007

“Making of rim” by Deepak Kumar Hello guys I have just created this tutorial for beginners who does not know the tricks of modeling a rim quickly. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality photo references from the #1 texture website www.environment-textures.com I want to get the shape...

iPod modeling tutorial

iPod modeling tutorial

Jan 2, 2007

“Model The iPod nano” by Bracer Jack Click For Larger Image Welcome to this tutorial on iPod modeling, it is my hope that by modeling this simple model, you will learn the basics of technical modeling & along the way acquire a sense of satisfaction from modeling this culture icon. 3Dtutorials.sk recommendation: To maximise the realism of your 3D...

Max 101- part 11.

Max 101- part 11.

Dec 19, 2006

“MAX 101 – part 11” by Eric Maslowski In this tutorial we’ll take a look at boolean operations. It won’t cover the new ProBooleans extension for Max8 Subscribers but will go over the boolean options available from Max8 release and back. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use...

MAX 101 – part 10.

MAX 101 – part 10.

Dec 15, 2006

“MAX 101 – part 10 ” by Eric Maslowski This tutorial walks you through the use of the sweep modifier for extruding shapes along an arbitrary path. It also introduces you to Loft objects which give you the most control over creating complex shapes from splines (at least out of: Extrude, Bevel, Lathe, Sweep). 3Dtutorials.sk recommendation: To...