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MAX 101 – part 17.

MAX 101 – part 17.

Jan 22, 2007

“MAX 101 – part 17” by Eric Maslowski This tutorial goes over the standard lights in 3D Studio Max. (omni, spot, direct) As well as some basic parameters for each. 3Dtutorials.sk recommendation: To maximise the realism of your 3D objects we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To...

MAX 101 – part 16.

MAX 101 – part 16.

Jan 20, 2007

“MAX 101 – part 16” by Eric Maslowski This tutorial will walk the viewer through unwrapping a low-poly head and matching the texture coordinates to the texture. If interested in a more detailed description of the process in addition to other UV tools, check out the organic modeling series. 3Dtutorials.sk recommendation: To maximise the realism...

MAX 101 – part 15.

MAX 101 – part 15.

Jan 20, 2007

“MAX 101 – part 15” by Eric Maslowski This tutorial introduces mapping (UV) coordinates and how to position a texture precisely on an object. 3Dtutorials.sk recommendation: To maximise the realism of your 3D rendering we recommend to use high quality photo textures from the #1 texture website www.environment-textures.com To see another part...

Texturing the head

Texturing the head

Jan 13, 2007

“Texturing the head” by Jason Welsh This tutorial shows you how to texture the head model in Maya. To see the nice tut for beginners click on the thumbnail below. References and textures for your work you can find on www.3d.sk To downlaod the video tutorial right click on the thumbnail and choose “save target as” (c) Jason Welsh,...

Deforming the head

Deforming the head

Jan 13, 2007

“Deforming the head” by Jason Welsh This tutorial shows you how to deform the head model in Zbrush and exporting/importing files from/to Maya. 3Dtutorials.sk recommendation: To maximise the realism of your 3D models we recommend to use high quality human photo references from the #1 texture website www.3D.sk To see the nice tut for beginners click...

Max 101 – part 14.

Max 101 – part 14.

Jan 13, 2007

“MAX 101 – part 14” by Eric Maslowski This tutorial goes over the concept of maps. Maps can be thought of as textures or images that are wrapped onto an objects surface. This tutorial goes over a few types of maps and how they are assigned to a material. Adjusting how the texture lies on the surface will be covered in an additional tutorials....